27th of Flamerule, cont:
Searching The Marshall continued
Chapter 1: Mero Fight
During previous session Atalaya, Nevil, Boz and Inman made it to the sunken ship, The Marshall. Atalaya found the dagger that they were sent to retrieve. Shortly after that two sea creatures (Meros) attacked them. They were quickly dealt with as the previous game ended.
We search the dead Mero. Take their 2 harpoons and a total of 7 gold pieces.
We then look through the opening trying to determine what the green glow was. The rocks are covered with a fluorescent algae. The area has a 10 foot ceiling. The water is very cold, almost unnaturally cold. Atalaya (and feels something swim by her. She hears a soft voice in her head…more than one voice. “Find my bones. Put us to rest.” She/they look around. The voices continue. “We are the devotees of St. Cuthbert.” Atalaya feels something wash past her ear. The water becomes cloudy. The spirits are under the water.
Nevil asks where the bones are.
Spirits: “Some of the bones are in the ship and some are in the Harpies’ Nest.”
We agree to do that.
Inman then says, “I think we have company.”
We whirl around and see a bigger creature. He sees us and gets angry. “Why are you disturbing this place?
We hear the voices of the spirits saying, ‘He is keeping us here.” They continue, “He is in the pay of Demogorgon. He keeps us here.”
Atalaya takes 2 shoots at the creature. Both hit doing 11 points of damage and 11 points of damage. She moves her Hunter’s Mark to the creature.
Creature: Hurls harpoon at Inman. Kicks up silt and can’t see as well. (-1 to hit until cleaned) It jumps forward and reaches out with a claw. 15 points of damage on Inman.
Inman: “Smack” him and hits him for 9 points of damage. He then casts Chromatic Orb. The spell misses.
Boz: Attacks the creature using his shortbow. He gets both a critical hit and sneak attack for a total of 26 points of damage.
Nevil: Attacks with her shortswords doing 5 points damage plus 6 radiant damage (from Divine Smite).
The water splashes. When it clears the creature is hanging in the water.
Nevil: wanting to make sure, hits him again for 11 points of damage. His head falls off and the body falls.
Inman: His mouth drops open. Then closes quickly. He looks surprised.
Nevil: “I had to kill him” she tells Inman.
Nevil and Atalaya head towards the hallway. Two more creatures come towards us.
Atalaya moves her Hunter’s Mark to one of the creatures. Then shoots 2 arrows at it. They both hit. Her horde breaker shot at the 2nd creature misses.
Inman: Gets behind and above Atalaya. Casts a Firebolt at creature.
Giggles: Harpoon attack on Nevil. Misses. Then tries to slash Nevil with its claws. This hits and causes 10 points of damage.
Boz: Looses his balance while he tries to shoot. The shot misses.
Sea Cat: Charges over top of everyone and targets Nevil. It throws a harpoon at Nevil, hitting for 14 points of damage. Nevil is bleeding. He jerks her toward him and bits her for 10 more points of damage.
Nevil: Lays hands on herself to heal herself.
Atalaya: Hunter’s Mark on it. 2 shots at Sea Cat. Both hit.
Inman: Begins a Bladesong chanting and sweeping motions manifest arcane signs. He moves toward the sea Cat. (Bladesong lasts for 1 minutes. It increases his AC by +4, walking speed increases by +10, Advantage on DEX (acrobatics) checks, bonus on CON checks that is equal to his Intelligence modifier (+4). Can use this twice and it renews on both short and long rests.)
Giggles: Attacks Inman, hurls his Harpoon. Critical hit. Jerks Inman forward and bites him for 5 additional points of damage. Tries to bite him in the face.
Boz: Moves to be by Atalaya. Shoots Sea Cat for 21 points of damage. The creature seems dead and floats away. Ichor is dripping drops. Nevil is now attached to a floating corpse.
Atalaya: shoots 2 arrows at Giggles. Moves her Hunter’s Mark.
Inman: Attacks Giggles using his scimitar. Critical hit. The water has become gross. Giggles goes limp until he falls to the bottom.
Atalaya gathers up the arrows and we loot the bodies.
Find:
5 gp
3 harpoons
Nevli: casts Cure Wounds on Inman
Chapter 2: Searching the Ship
We go to the first door in the back of the ship on the right side. Boz says that the door is locked. It is a difficult lock, it is rusted shut.
Nevil: wants to hit it and throws her shoulder against the door. It doesn’t move.
Atalaya breaks down the door. It was hard to do. Inside the room we find 15 intact crates Sealed. They are water tight and stamped with ST. Cuthbert. (We find out later that the are copies of the Common Sense Book with Wisdom from Devotees of St. Cuthbert, a small 10 page book on his tenets.)
We head to the next room. Boz checks and this door is also locked. He hears a click in the door but can’t open it. The lock is rusted. Nevil pushes the door open. We see fabric and bones. There are 4 skeletons with torn robes. They are in manacles. We help Nevil to reverently gather the bones.
We investigate the room. There is a broken chamber pot. Atalaya finds a holy symbol of Cuthbert that looks different from the others. Better materials and it has a “sparkle” to it.
Boz and Atalaya move to the next door in the hallway. Boz investigates. This door is not locked. We see broken pieces of furniture. Looks like it was a living room.
We hear skitterings. We look for the maker of the sound. A creature the size of a large dog comes skittering out and looks at Nevil expectantly.
The large crab talks to Nevil (but we can all understand it.). Clerical (? Name?) taught me to talk. He was a bard.
We find out that the crab’s name is Barnacle Bess. She is happy that the door is open now.
In this room we find mildewing musical instruments, clothes and _________. No bones.
Go to the next door. It is not locked. We loot the room.
Boz finds ruined paper and the Marshall’s gilded Navigator’s Tools. (Room 5).
Door in front of the ship. This door is different. It is a puzzle door.
Atalaya and Nevil solve the puzzle. When the last piece is placed the door clicks and opens.
At the bar bow of the ship is an altar to St. Cuthbert and benches. The room does not look like it has been defiled.
Search the room. Atalaya finds a hidden lid that looks like it would allow the altar top to open. She brings Vasilya over. He carefully opens it. “There is a little indention here.”
Nevil hands the holy symbol (special one) to Boz. Inside of the lid is a mirror. When Boz pulls it open sees a (metal) snake, a cobra.
Atalaya takes out her sword and makes 2 swings at it.
Boz hits it for 19 points of damage. (doesn’t appear to do that much damage).
Inman: Casts Scorching Ray. Makes 3 attacks which all hit for 24 points of damage.
Nevil: Move up to the cobra and wacks at it. First hit (short sword) for 5 points of damage. The snake is coming apart. Nevil continues to hit on it. 2nd swing misses.
Cobra falls to the floor.
Boz puts the symbol in the altar. “You could cast a scrying spell with this.”
Looking at it he adds, “you could unbolt the altar to remove it.)
Chapter 3: Wraith/Spectre fight
There is a dark feeling coming over the room. The room is cold, like presence has entered the boat. It tells us to put the Dagger back. We see some type of undead creature. And a second ghost like creature.
Atalaya turns on the Spectre named Ronnie. Makes 2 hits for 13 + 8 points of damage.
Phil attacks Atalaya. Tries to touch her (with Spectral Hand) but misses.
Boz: Shoots at Phil doing 27 points of damage. Light dissipates in the water.
Inman: Casts Phantasmal Killer at the wraith (Phil). Wraith fails to save.
Spectre (Ronnie) His hand grasps out and grabs Nevil. She feels something and takes 11 points of damage.
Nevil: Uses Divine Smite. Attacks with her sword. Hits for 7+10=17 points of damage. 2nd hand strike misses. On second attack: 1st swing hits for 7 points of damage. 2nd swing hits for 6 points of damage.
Wraith: Tries to grasp Inman, but doesn’t succeed.
Atalaya: Attacks wraith. 1st hits, 2nd fumble: hits Inman (who is able to maintain his concentration on his spell.) Atalaya moves back.
Inman: Smacks wraith and misses. Casts Firebolt. This hits for 19 points of damage.
Nevil: Smacks at wraith. Hits for 4 points of damage. 2 misses and then fumbles her final blow. She strikes herself in the face. She is blinded until the end of the next round.
Wraith: Fails its att. Fails saving throw. 26 points of damage (from spell previously cast by Inman. It “dies”
We hear whispering voices, “Collect his bones. The were corrupted by the dagger.”
Nevil and Atalaya collect the bones.
The two St Cuthbert cleric ghosts give us 2 potion bottles that were lying in the silt. They are 2 potions of Heroism: For 1 hour after drinking you gain 10 temporary hit points that last for 1 hour. Under effect of the Bless spell. No concentration required for that. This blue potion bubbles and steams as if boiling.
They (the ghosts) say: “We were missionaries. This was our temple.
Chapter 4: Return to the Hond Ebrath
We make our way out of the ship and return to the Harpy Rocks. Find and gather the bones.
We then make our way back to the Hond Ebrath.
Sorrow is very glad that he didn’t have to go swimming with us. He and Cirilli greet us with dry towels and blankets.
After warming up we dive back down and using the ship’s equipment we pull up the statue which is very big and heavy. We get it on the deck and lash it down. We also bring up the 15 crates of booklets. The crates are waterproof.
Finally we bring the altar up and settle it in the ship’s hold.
We then change into dry clothes. Boz lies on the deck in the sun.