Tuesday, February 20, 2024

2-21-24; 1st/2nd Eleasis

 



 1st of Eleasis: Continuation of Encounter at the Slaver’s Island


The Sea Hag’s Lair


There is a click in the door.  A passage opens up in the coral tunnel and it is very dark.  Not much can be seen.  They move through the narrow dark tunnel.  They are able to see pale bones littering the sea bed.  The coral around the entrance that we had opened is dead.  Atalaya can see a shadow moving in an unnatural way in the darkness.


Inman grabs a piece of the dead coral and casts a Light spell on it.  A horrifying visage steps out from behind the coral and into the light Inman had created.  


Atalaya is looking directly at the creature, and feels some type of effect wash over her, but she is able to shake it off.  She feels ice cold.  


They see a fleshy something heading towards Boz.  It looks at first like it might be an octopus, but it quickly becomes evident that it is a severed hand.  It tries to claw Boz, but he is able to push it away.  


Inman activates Bladesong and then attacks the hand.  It takes 7 points of damage.  It decomposed as soon as it was hit.  


Inman that casts Scorching Rays at the woman creature.  There are 3 rays that hit the creature who makes a gross snarl.  She takes 18 points of damage.  It recoils into the back of the chamber.  


Nevil swims 15 feet towards the creature and then blesses the team.


Atalaya casts Hunter’s Mark of the creature and then shoots at it twice.  Both hit doing a total of 25 points of damage.


The creature does something aimed at Nevil.  Nevil makes her saving throw.  The creature lunges at Nevil and tries to slash her with her claws.  It’s second attempt hits Nevil who takes 9 points of slashing damage.  It then grapples Nevil.  


Vaz moves in towards the creature.  He fails a saving throw and is frightened by the creature.  He rolls at disadvantage and hits the creature for 8 points of damage.  


Inman comes up towards the creature.  He makes his saving throw.  He attacks with his scimitar and the creature takes 4 points of damage.  He then casts Chromatic Orb.  The creature's face is outlined in lightning and she takes damage. 


Nevil attempts to break the grapple, but isn’t able to do so. 


The creature locks eyes with Boz and he goes limp in the water and doesn’t move.  He is unconscious but no longer frightened.  


Boz:  No turn


Inman tries to hit the creature with his scimitar and misses.  He casts a fireball which also misses the creature. 


Nevil tries again to break the grapple.  She tries to hit the creature with her morningstar but ends up hitting herself in her eye and is blinded until her next turn.


Atalaya makes her way to Vasilya and casts Cure Wounds.  Nothing happens, Boz remains unconscious.


Creature attacks Nevil twice for a total damage of 28 points.  Nevil looses concentration on her Bless spell.


Boz is still unconscious, no turn


Inman attacks the creature with his scimitar for 5 points of damage.  Casts Scorching Ray at the creature and it takes 20 points of damage.  The creature recoils from Inman.


Nevil lays hands on herself to heal herself.


Atalaya pulls out her Rod of Paralysis and shoots at the creature.  It makes its save and nothing happens.


The creature attacks Nevil again, 2 claw attacks for 29 points of damage.


Boz: no turn, unconscious


Inman attacks the creature with his scimitar for 4 points of damage.  He casts Chromatic Orb, but it misses


Nevil casts Cure Wounds on herself and manages to break free of the creature’s grapple.


Atalaya attacks with her longsword, Amaurea,  she makes two attacks both of which miss.  She then uses her Escape the Horde ability to move away from the creature.  The creature attempts to attack her, but misses.  


The creature makes two claw attempts against Inman, one of which hits him for 18 points of damage.  Inman reacts to this causing 6 points of damage to the creature. 


Inman attacks with his scimitar for 9 points of damage and then casts Firebolt which hits for 7 points of damage.


Nevil makes two attacks with her morningstar.  The first hits for 8 points of damage.  The second is a critical hit which causes 13 points of damage.   She smashes the mace on the creature's head and there is a vortex of ichor that swirls out of its head and slowly dissipates into the water.  The water becomes greyish and doesn’t taste good as they breathe.  We see bits of bone on the ground and a broken chain.  The malevolent evil that permeated the chamber is no longer present. 


What is wrong with Boz??



Vasilya is lying unconscious on the floor of the chamber.  


Nevil remembers the story of Shayonna, the evil sea witch who turns people into Merrows.  She thinks that Shayonna was turning the people she was given as slaves into Merrow.  Maybe cursing them into Merrow.  She doesn’t know how to undo this.


Inman tries a ritual casting of Remove Curse with no effect on Vasilya, he continues to be unconscious.  Atalaya tries to shake him awake, but that does nothing.  


Inman and Nevil search the cavern.  They find piles of the silvery grey pearls and they see various others sparkles.  But they do not attempt to gather them at this time.



We decide that we need to get Vasilya back to the ship as quickly as possible and head back out of the cavern and tunnels to get to the islet and then take the dingy back to the Hond Ebrarth.  We are helped back onto the ship by those who remained behind.  Ivar and Sorrow are very unhappy when they realize that Vaz is unconscious.  They carry Vaz below to the cabin that he and Atalaya share.


Atalaya, not able to think of anything else to do, crushes a Goodberry, places it into his mouth and forces him to swallow it.  Vaz’s eyes open.  Atalaya quickly gives him 3 more Goodberries.  


Vasilya wakes up and is able to talk to us.  He is very weak.  


Nevil casts Detect Magic but doesn’t find any evidence of magic on Vaz.  She then does a ritual casting of Detect Poison, but again finds nothing.


Atalaya turns to Nevil and asks her how she is.  Nevil admits to a lot of cuts, bruises and scrapes. 


We all take a short rest, letting Ivar, Sorrow and Cirilli take charge.  Sorrow fusses like a mother hen and goes to the galley to make something hot for us to drink.   Cirilli is wringing her hands as she helps Sorrow.  


After the short break and what healing the group is able to obtain from it we talk and decide that we need to head back to retrieve the pearls.  Vasilya is told that there is no way he is going with us and is left in Sorrow’s and Cirilli’s care.  We ask Ivar if he would like a little time off the boat with a chance of adventure and he takes the (almost) dare to join us.  Inman does another ritual casting of water breathing on Ivar.  We then head back to the islet and swim through the tunnels back to Shayonne’s chamber.  


The bottom of the chamber is full of sparkly pearls.  After some searching we gather up 500 of them.  We also find a pretty cloak clasp, a silver figure that is in pretty good shape (a figure sheltering behind a shield from a lightning bolt) and a pair of glasses with purple tinted lenses.  


There are also lots of human bones and broken shackles.  We leave those.  The coral in this chamber is still dead.


We head back to the ship. Once there we take off our armor and start cleaning them.  Atalaya works on both her armor and Vaz’s.  


Sailing to Stamfort


It is getting Dark.  We set sail and head south towards Blue Haven, knowing that we will have to pass the Pillars of Pelagia first and stop to check on the storm giant there.  


Sorrow throws together a quickie dinner for everyone.  Cirilli continues to sit with Vasilya and watch over him. 


As we sail south, the sky becomes overcast. The weather starts getting rougher.


See Maids of Mayhem stories for afternoon activities


We pull into Stamfort.  It is a little rainy as we do, but it seems to be a normal storm, nothing like what we experienced in Salt Marsh before sending the storm giant to Pelagia.  


Stamfort is a small fishing village about the size of Saltmarsh.  We are met by the town militia and then the dockmaster who charges us 5 sp per day to dock in the harbor.  We pay 2 gp which allows us to dock for 4 days.  We ask the dockmaster about where we can find a good tavern.  He recommends one that is nearby, Hasp’s Public House.  Atalaya, Nevil, Sorrow, Inman and Cirilli head down the docks in the direction we were told.  Lanterns light the way, which is helpful because the pavement is dangerous.  


We find the tavern and walk in.  We are met by the bartender who looks at Sorrow and says that his kind is not welcome in the tavern.  Once we figure out what he is talking about we leave.  He tells us to head north, that there is another tavern in that direction.


We walk to the other end of the street and find a tavern named The Sea Urchin.  When we enter it, we note that it is smaller than the other tavern and cozier.  We see a halfling putting glasses away.  There is no one else in the bar.  


Nevil asks if he is still open.  The halfling says that there is still some fish stew left if we want some.  He heads back into the kitchen.  In about 15 minutes he returns with a pot of stew and black bread to go with it.  He then gets us some ale.  ( total 1 silver piece per person.  Atalaya pays for Cirilli as well as herself.)


We ate and thanked him for the meal.  He tells us that he had a good Midsummer.  


Game ends


NOTE: This was another note document

Battle with the sea hag begins

At some point Boz is conditioned with fear and then succumbs to a “marrow” attack where he falls unconscious and listless in the water for several rounds.  Nevil takes lots of damage and the party fears. Healing boz mid-battle does not show effect. Nevil breaks the grapple with the creature then smacks her with two solid mace strikes to the head.  The hag dissipates into the water and is not seen again. At the conclusion of the battle Inman casts remove curse on Vasilya to no effect.  Atalaya takes Boz to the ship.  Atalaya feeds boz one goodberry and he wakes.  Nevil casts detect magic then detect poison/disease on Boz for no additional information.  Atalaya, Nevil, and short rests bring boz back to health.  Boz remains with a point of exhaustion.  The team, minus Boz, with the addition of Ivar, search the sea hag’s cave.


Bones and shackles liter the floor

Cloak clasp - figure deflecting lightning   

Round glasses with purple tinted glass

500 pearls


The group returns to the ship.  It sets sail for Pelagia (spelling) on the way to Blue Haven.  

Atalaya cleans her armors as well as Boz’s armor while he rests.

Sorrow scrapes together an easy dinner as the team recovers

sleep.

The weather is overcast and becomes gray and unpleasant.

The ship moors in Stamford and arrives late night, outside of Palagia, to make a peaceful dock to make our way inland to track down our friend the storm giant.  5sp per day for docking fees

The party leaves Boz asleep on the ship and makes their way to the local “Hasps” public house.

The group is turned away by the innkeep due to Sorrow’s presence.

We leave and find the next tavern, the Sea Urchin, a smaller establishment. 1 gold for fish stew and ale.


Tuesday, February 13, 2024

2-13-24; Midsummer Night/1st of Eelasis

 




Midsummer: Evening at the Green Goblin


At the Green Goblin


The group had arrived at the Green Goblin earlier in the evening.  They had enjoyed a special meal prepared by Aristotle that Nevil had requested earlier on the sly.  Cirilli was enjoying a festival treat of lemonade.  Atalaya was drinking mead while the rest enjoyed pitchers of ale that Vasilya had secured for them.


After the meal Sorrow and Ivar started playing music which was enjoyed by all those present.  Many of those present were dancing when appropriate music was being played.  Sorrow included both couples dances and children’s dances.  Other songs to just listen to were also included.  Cirilli enjoyed dancing and was taught an elven group dance by Atalaya.  Vasilya also learned the dance.   The two students picked up on the dance and added their own style very quickly.  Inman and Nevil were impressed.  The five non musicians of the group enjoyed dancing, returning to the table at times to imbibe briefly before returning to the dance floor.   


Inman and Nevil recount a mischievous midsummer of their past.   Sneaking on to a slaver ship to gather evidence.


The tavern was full of families celebrating Midsummer.  Other than our party, most were hobbit families.  There were a few families which appeared to be half elven also.  Cirilli seemed to enjoy participating in the children’s and group dances with the children from those families.


As Sorrow and Ivar were preparing to take a break, Sorrow met Nevil’s gaze and started playing a song she had requested while they were on the ship.  It was very different from the music that they had been playing that evening.  Nevil and Inman share a tender moment as the song is played.  Atalaya (who was already slightly tipsy) heard the song and became very wary.  The words seemed derisive and noting the change of mood through the tavern she became worried.  Making her way to Nevil and Inman as the song ended she asked, “Are you trying to start something?  Why did they play such a song tonight?”

Nevil becomes upset at Atalaya’s question.  She explains that it is a favorite song that she wanted to share with Inman.  

During the song a halfling woman shouts her affection and desire to bed Sorrow.

Atalaya asks Sorrow to please not end the set with that song and encourages him to play a child’s dance as she hopes that this will settle the people down again and engage the children’s thoughts, at least, in a different direction.  He complies.

Nevil makes her way outside as Atalaya is talking to Sorrow.  When Atalaya notices this, and sees that Cirilli is pulling Vasilya back onto the dance floor, she follows Nevil.  


*************************************************************************************


Atalaya tries to apologize for what she had said in the tavern, explaining that she was worried for her. Especially since she had been trying to keep a low profile in Riverport and Atalaya was worried that this could lead to attention that Nevil didn’t want.  

While a little irritated at first, believing Atalaya's behavior to be reproachful of her behavior, she realizes it was out of a place of concern and protection. Nevil reassures Atalaya that No one would think twice about a common tavern song in a tavern.

Atalaya says that it is a good thing that she is not a Harper, she doesn’t have the nerves for it.

They make their way back into the tavern. During their absence, a lacy thong has appeared on Sorrow’s horns.  He either doesn't notice or doesn’t care. Inman dances several dances with Cirilli.

 Linder Filvendorson makes his way into the tavern.  Atalaya calls him over to the table and offers him a drink.  He introduces himself to Nevil and proceeds to try to charm her several direct times.  He dances with her while Inman is dancing with Cirilli.  Inman “checks him out”.   Linder implies that he has many different “jobs” that he does and frequently comes to the Green Goblin looking for “side work”.  He also states that he knows his way around the docks and is good at being quiet and low key.  

When Nevil returns to the table and Inman’s lap as a sign of fidelity, Vasilya tells us that LIndir has been in Riverport for at least 100 years.  (Or so he has heard.)  

Everyone continues to enjoy the music, the dancing, and the drinking.  Atalaya, realizing that Vaz has managed to get far more alcohol into her than she normally drinks, starts trying to refill his tankard, as he has apparently been doing for her throughout the night.  Vaz notices immediately, pleased that Atalaya may be trying to take advantage of him as well.

As they get ready to leave the couples dance a final dance, Sorrow has shifted the music to slower more romantic pieces and the dance is enjoyed by both Atalaya and Vasilya, and by Nevil and Inman.  Cirilli, not to be left out, scampers off to the kitchen and pulls Aristotle out to dance with her.  He seems to be touched by her gesture and guides her through a waltz. 

The group (minus Sorrow and Ivar) heads back to the ship.  They notice a lot of people “making out” but do not see anything threatening.  The town and even the docks seem strangely quiet.  The guards are out in force. 

Once back on the ship, Nevil takes Atalaya aside and “heals” her of her intoxication.  She then goes with Cirilli to  help her out of her finery and sends her to bed before heading off with Inman.


1st of Eleasis

Breakfast and sailing


Somewhere around 10:00 to 11:00 am


In the morning Vasilya seems to be the first one awake, at least he is the first to leave his cabin.  He makes his way to the galley and starts preparing breakfast.  As he does so, Sorrow and Ivar finally make their way back onto the ship.  Sorrow still has the thong dangling from his horn.  

All over the docks there are overturned tankards and confetti and other signs of the activities of the previous night. 

Once the coffee is brewing and the smells of bacon and other breakfast foods begin to fill the common room.  Nevil makes her way out of her cabin and talks to Vasilya.  He tells her that the thong is still hanging on Sorrow’s horn.  They make a bet on how long it will take before Sorrow notices the thong with Nevil saying that he will be wearing it during the first battle of the day.

Inman eventually shuffles into the common area.  Nevil and Inman eye each other happily. 

Eventually Atalaya makes her way out and joins everyone, heading immediately for coffee.  (By the way, this would be the first time Nevil would not have found Atalaya up and out before her with the possible exception of at the Greenleaf’s home.)  They talk at the table while eating.  It is determined that they are going to try to figure out what is going on at the island indicated in the papers from the slaver ship.  They get Atalaya to agree not to say anything about the thong to Sorrow.  (Not explicitly stated but sometime in here Cirilli would have had some breakfast.)

Before asking Annie to get under sail, Nevil and Atalaya search the ship for stowaways and other undesirables.  Finding no one, they ask Annie to head to the coordinates of the island that she was given the day before.  Nevil asks if she needs any help for a hangover.  Annie declines but sends Nevil to Lonnie to help her.  

Nevil assists Lonnie with her hangover and the two make a wager on Sorrow noticing the thong also.  With her Nevil wagers that at 3:00 Sorrow will still not be aware of the thong.  The bet is 1 silver piece.

When Sorrow makes his appearance later in the afternoon he still has the thong on his horn.  No one makes mention of this.  Ivar, who has also finally made his appearance looks between Nevil and Sorrow, says nothing, grabs some coffee and heads back to his cabin. 


Sorrow doesn’t seem to notice the thong.  He sits around drinking coffee and playing his instruments a little.  At 3:00 he still has the thong on his horn.  Ivar remains heavily asleep most of the trip.



[per writing, Inman, Atalaya and Vaz make a late lunch, at which it comes out that Sorrow is carrying the thong on his horn.]


***************************************************************************


Slaver’s Island-Merrow Fight


We finally see a shoal forming ahead of us in the water.  We drop anchor.  The island is small, just a bunch of sand.  We don’t see anything else of interest.  The island is surrounded by a coral reef.  We don’t see any ships or people in the area.  

Cirilli stays on the ship, in the crow’s nest with Kyle keeping watch for danger.  

Inman, Nevil, Vasilya and Atalaya take the dingy to the island.  When they get off Inman ritually casts a detect magic spell, but doesn’t detect anything.  Looking around there are no footprints in the sand.  The winds seem to have swept any traces of previous landings away.  

There is movement in the water nearby and 2 beings, Merrows, make their way out of the water and confront us.  One of them asks what we are doing here.  Nevil answers that we are “seeking truth.”  They tell us that we are trespassing here.  

One of the creatures is wearing a silver earring fashioned as the lower part of its ear.  When Vasilya notices this, he says that it reminds him of Gamin, the half eared pirate that he knows/knew? from the Riverport area.  

The creature (Gamin) seems to recognize Vasilya and asks Vaz to kill him.  After asking for death, the recognition in its face seems to leave it.  

Inman says that the creatures look like Merrows but that they are not normal. 

One of the Merrows repeats, “You are trespassing here.”

Atalaya starts slowly inching her hand towards her quiver to retrieve an arrow.

As she does so a Merperson comes out of the water.  She looks a lot like other merpersons we have seen except that she has legs (scaly).  She walks onto the beach and asks, “Have you come to trade with me?”

Nevil responds, “It depends.”

They converse, Nevil indicating that she would rather that Atalaya not shoot anyone yet.  

Merperson, “You come for the pearls?”

Nevil, “It depends.  What do you want for them.”

Merperson, “People”

Nevil, “What would you do with them”

Merperson, “How many pearls? How many people?”

Nevil, “What makes them special?”
Merperson, “You are not the first to come here and talk too much.”

They continue talking with the merperson not really giving them much information.  She eventually says that she gives them a better life, makes them stronger.  She asks why the captain didn’t come to the island.  Atalaya explains that last night was Midsummer and that he partied a bit too much…

Nevil uses her Divine Sense ability.  Shayonne (the merperson) is evil… very evil.  The two merrow are evil and changed but are not undead.  


Nevil and the merperson, Shayonne, eventually stop their verbal sparring and suddenly a great wave of fear passes over Nevil and Inman.  Nevil is able to shake it off.  It’s like she sees a terrifying face on top of Shayonne’s for a moment, but then it is gone.  Inman sees the terrifying face and remains frightened.   Shayonne steps back into the water and starts to swim off. 

Nevil casts a “Hold Person” spell on Shayonne and she stops moving.  

Inman approaches the Merrow (Jacko) and attempts to hit it with his scimitar and to cast Scorching Ray, both miss.

Gamin (Merrow) shambles towards Nevil and attacks with its harpoon.  Critical hit for 13 points of damage.  Then snaps towards her with its fangs and bites her for an additional 9 points of damage.

Jacko: Harpoon attack at Inman, critical fail. He drops his weapon and is stunned. 

Atalaya: Grabs her longbow and shoots two arrows at Gamin, both hit for a total of 18 points. 

Vaz: Standing next to Atalaya, shoots his shortbow and hits Gamin for 17 points of damage.

Shayonne: is held by the spell, fails saving throw

Nevil:  Attacks Gamin with her morningstar. 1st attack misses, 2nd attack does 6 points of damage.

Inman: Attacks Jacko, Scimitar hits for 7 points of damage.  Firebolt hits for 7 points of damage.  He is able to shake off his fear.

Gamin: Thrusts his harpoon at Nevil and does 9 points of damage.

Jacko: Stands back up and thrusts his harpoon at Inman again.  He misses.  He then lunges and bites Inman’s forearm for  9 points of damage.

Atalaya: Shoots her longbow. 1st shot misses.  On her 2nd shot she fumbles and falls down, rolling out of it. She manages to retain her grasp on her weapon.

Vasilya: Shoots Gamin with his shortbow, hitting him right in the chest.  Gamin says “Thank you” as he falls to the ground. 

Shayonne: makes her saving throw and starts swimming again.

Nevil: Does a Cure Wounds spell on herself for 6 points of healing.

Inman: still fighting with Jacko, hits him with the scimitar for 5 points of damage and then a firebolt for 18 points of damage.  

Jacko: Tries to harpoon Inman and does so for 13 points of damage.  It then tries to bite Inman, but Inman gets out of range of its teeth.

Atalaya:  Stands up and moves 15 feet to SW. She Hunter’s Marks Shayonne (4).   She makes two shots at Shayonne, both hit.  First: 11+4=15 pts damage,  Second:  8+4=12 points damage

Vaz: Moves 15 feet next to Atalaya and shoots at Jacko.  He misses.

Shayonne: Disengages and dives into the water.  Atalaya can see that there are passages through the coral.  Atalaya thinks that she went into the western passage. 

Nevil:  Striking at Jacko with her morningstar, she hits him twice for a total of 21 points of damage.  Jacko crumples to the ground, flops there for a moment and then goes still.

Combat ends


They recover arrows and loot bodies.  (except for the 2 in Shayonne) Not much to loot, the silver earring and the two harpoons.  (2.2 Island of Plunder)


Following Shayonne


We prep to follow Shayonne. Inman casts Water Breathing on himself, Nevil and Vaz.  Atalaya gets out her Cloak of the Manta Ray and puts a bottle of water breathing into her pouch in case of emergency.


The passage that Atalaya feels her prey’s hunter’s mark as coming from is the one to the west.  They walk out towards it, the water at first no more than 5 feet deep, but the passage through the coral slopes downward from that point.  Atalaya puts up the hood of her cloak and dives under the water to start through the passage.  She is followed by Nevil, Inman and then Vaz.  After going a short distance something alerts Atalaya to danger (some sort of arcane trap) and she notices something strange embedded in the coral.  She calls Vaz up to look at it.  It is in fact a trap and he is able to disarm it.  While not sure exactly what it would have done, the walls in this portion of the tunnel are very very sharp.  

They continue to head down the tunnel through the coral.  It is getting darker, although there are spots where more light is able to filter through the coral.  The corals are very colorful. 

As we come into a larger opening with several passages going out of it, we notice that there are two swarms of sea urchins swimming around. As we enter they start quickly moving towards us.  The first swarm starts to gather around Atalaya and attempt to bite her.  She manages to push them away as she reaches for her longsword and makes a couple of passes with it, trying to hit as many of the sea urchins as she can and to disrupt the rest.  Her first swipe does not do any actual damage to the critters.  But, with her second she is able to achieve  12 points of damage.   During this, Atalaya swims away from the opening of the passage into this area, so that the others can join in the fun.

Nevil swims up with her morningstar and makes two swings at the sea urchins.  Adding a Divine Smite to the first swing causes a total of 15 points of damage to the swarm.  Her second attack yields an additional 8 points. 

Vaz swims over Inman and strikes with his sword, giving the swarm an additional 23 points of damage.  The swarm is reduced to a few stragglers.

Inman casts a Scorching Ray at the other swarm, but it does not do any damage.

That swarm makes a beeline towards Inman.  (It cannot be a natural movement.)  It attempts to attack Inman, but doesn’t do any damage to him.

What is left of the original swarm attacks Vaz and does 5 points of piercing damage.

Atalaya pulls out her Wand of Paralysis and shoots off a charge at the large swarm of sea urchins.  They all stop actively moving.  Some start to sink towards the ocean’s floor and many remain still, floating in the water around Inman.  

Nevil wipes out the smaller swarm with her morningstar.


Then we destroyed the rest of the paralyzed sea urchins.  


Atalaya determines which passage Shayonne went through, the one heading eastward.  

We make our way down the passage.  The coral overhead has gotten very dense and the passageway is dark.


In a choke point we see an iron cauldron, some jewels in the wall and 4 bottles of colored water standing in the sand by the cauldron. 

Examining the items, we realize that they are pieces of a riddle lock to whatever lies ahead.  Moving the jewels we find colored dots in the wall behind them.  After some thought, starting at the top we mix the red and yellow liquids in the cauldron to produce orange.  Dipping the clear jewel into it, it turns orange and we replace it on the wall.  Working left to right on the second row, we first clear the color using the white liquid.  Then using red and blue we make purple.  Dip the jewel into the purple color turning it purple also and return it to its place on the wall.  Finally, after clearing the color again with the white liquid, we use the blue and yellow liquids to make green.  Dip the jewel in and return it to the wall.  

The coral shakes and opens into a pitch black open space. 




END OF GAME



6-26-25 1st of Elient Candlekeep

  Chapter 1:  Breakfast Game starts with us entering The Hearth.  We are greeted by Leaf, the waitress.  “I heard what happened.  ….” She ...