1st of Eleasis: Continuation of Encounter at the Slaver’s Island
The Sea Hag’s Lair
There is a click in the door. A passage opens up in the coral tunnel and it is very dark. Not much can be seen. They move through the narrow dark tunnel. They are able to see pale bones littering the sea bed. The coral around the entrance that we had opened is dead. Atalaya can see a shadow moving in an unnatural way in the darkness.
Inman grabs a piece of the dead coral and casts a Light spell on it. A horrifying visage steps out from behind the coral and into the light Inman had created.
Atalaya is looking directly at the creature, and feels some type of effect wash over her, but she is able to shake it off. She feels ice cold.
They see a fleshy something heading towards Boz. It looks at first like it might be an octopus, but it quickly becomes evident that it is a severed hand. It tries to claw Boz, but he is able to push it away.
Inman activates Bladesong and then attacks the hand. It takes 7 points of damage. It decomposed as soon as it was hit.
Inman that casts Scorching Rays at the woman creature. There are 3 rays that hit the creature who makes a gross snarl. She takes 18 points of damage. It recoils into the back of the chamber.
Nevil swims 15 feet towards the creature and then blesses the team.
Atalaya casts Hunter’s Mark of the creature and then shoots at it twice. Both hit doing a total of 25 points of damage.
The creature does something aimed at Nevil. Nevil makes her saving throw. The creature lunges at Nevil and tries to slash her with her claws. It’s second attempt hits Nevil who takes 9 points of slashing damage. It then grapples Nevil.
Vaz moves in towards the creature. He fails a saving throw and is frightened by the creature. He rolls at disadvantage and hits the creature for 8 points of damage.
Inman comes up towards the creature. He makes his saving throw. He attacks with his scimitar and the creature takes 4 points of damage. He then casts Chromatic Orb. The creature's face is outlined in lightning and she takes damage.
Nevil attempts to break the grapple, but isn’t able to do so.
The creature locks eyes with Boz and he goes limp in the water and doesn’t move. He is unconscious but no longer frightened.
Boz: No turn
Inman tries to hit the creature with his scimitar and misses. He casts a fireball which also misses the creature.
Nevil tries again to break the grapple. She tries to hit the creature with her morningstar but ends up hitting herself in her eye and is blinded until her next turn.
Atalaya makes her way to Vasilya and casts Cure Wounds. Nothing happens, Boz remains unconscious.
Creature attacks Nevil twice for a total damage of 28 points. Nevil looses concentration on her Bless spell.
Boz is still unconscious, no turn
Inman attacks the creature with his scimitar for 5 points of damage. Casts Scorching Ray at the creature and it takes 20 points of damage. The creature recoils from Inman.
Nevil lays hands on herself to heal herself.
Atalaya pulls out her Rod of Paralysis and shoots at the creature. It makes its save and nothing happens.
The creature attacks Nevil again, 2 claw attacks for 29 points of damage.
Boz: no turn, unconscious
Inman attacks the creature with his scimitar for 4 points of damage. He casts Chromatic Orb, but it misses
Nevil casts Cure Wounds on herself and manages to break free of the creature’s grapple.
Atalaya attacks with her longsword, Amaurea, she makes two attacks both of which miss. She then uses her Escape the Horde ability to move away from the creature. The creature attempts to attack her, but misses.
The creature makes two claw attempts against Inman, one of which hits him for 18 points of damage. Inman reacts to this causing 6 points of damage to the creature.
Inman attacks with his scimitar for 9 points of damage and then casts Firebolt which hits for 7 points of damage.
Nevil makes two attacks with her morningstar. The first hits for 8 points of damage. The second is a critical hit which causes 13 points of damage. She smashes the mace on the creature's head and there is a vortex of ichor that swirls out of its head and slowly dissipates into the water. The water becomes greyish and doesn’t taste good as they breathe. We see bits of bone on the ground and a broken chain. The malevolent evil that permeated the chamber is no longer present.
What is wrong with Boz??
Vasilya is lying unconscious on the floor of the chamber.
Nevil remembers the story of Shayonna, the evil sea witch who turns people into Merrows. She thinks that Shayonna was turning the people she was given as slaves into Merrow. Maybe cursing them into Merrow. She doesn’t know how to undo this.
Inman tries a ritual casting of Remove Curse with no effect on Vasilya, he continues to be unconscious. Atalaya tries to shake him awake, but that does nothing.
Inman and Nevil search the cavern. They find piles of the silvery grey pearls and they see various others sparkles. But they do not attempt to gather them at this time.
We decide that we need to get Vasilya back to the ship as quickly as possible and head back out of the cavern and tunnels to get to the islet and then take the dingy back to the Hond Ebrarth. We are helped back onto the ship by those who remained behind. Ivar and Sorrow are very unhappy when they realize that Vaz is unconscious. They carry Vaz below to the cabin that he and Atalaya share.
Atalaya, not able to think of anything else to do, crushes a Goodberry, places it into his mouth and forces him to swallow it. Vaz’s eyes open. Atalaya quickly gives him 3 more Goodberries.
Vasilya wakes up and is able to talk to us. He is very weak.
Nevil casts Detect Magic but doesn’t find any evidence of magic on Vaz. She then does a ritual casting of Detect Poison, but again finds nothing.
Atalaya turns to Nevil and asks her how she is. Nevil admits to a lot of cuts, bruises and scrapes.
We all take a short rest, letting Ivar, Sorrow and Cirilli take charge. Sorrow fusses like a mother hen and goes to the galley to make something hot for us to drink. Cirilli is wringing her hands as she helps Sorrow.
After the short break and what healing the group is able to obtain from it we talk and decide that we need to head back to retrieve the pearls. Vasilya is told that there is no way he is going with us and is left in Sorrow’s and Cirilli’s care. We ask Ivar if he would like a little time off the boat with a chance of adventure and he takes the (almost) dare to join us. Inman does another ritual casting of water breathing on Ivar. We then head back to the islet and swim through the tunnels back to Shayonne’s chamber.
The bottom of the chamber is full of sparkly pearls. After some searching we gather up 500 of them. We also find a pretty cloak clasp, a silver figure that is in pretty good shape (a figure sheltering behind a shield from a lightning bolt) and a pair of glasses with purple tinted lenses.
There are also lots of human bones and broken shackles. We leave those. The coral in this chamber is still dead.
We head back to the ship. Once there we take off our armor and start cleaning them. Atalaya works on both her armor and Vaz’s.
Sailing to Stamfort
It is getting Dark. We set sail and head south towards Blue Haven, knowing that we will have to pass the Pillars of Pelagia first and stop to check on the storm giant there.
Sorrow throws together a quickie dinner for everyone. Cirilli continues to sit with Vasilya and watch over him.
As we sail south, the sky becomes overcast. The weather starts getting rougher.
See Maids of Mayhem stories for afternoon activities
We pull into Stamfort. It is a little rainy as we do, but it seems to be a normal storm, nothing like what we experienced in Salt Marsh before sending the storm giant to Pelagia.
Stamfort is a small fishing village about the size of Saltmarsh. We are met by the town militia and then the dockmaster who charges us 5 sp per day to dock in the harbor. We pay 2 gp which allows us to dock for 4 days. We ask the dockmaster about where we can find a good tavern. He recommends one that is nearby, Hasp’s Public House. Atalaya, Nevil, Sorrow, Inman and Cirilli head down the docks in the direction we were told. Lanterns light the way, which is helpful because the pavement is dangerous.
We find the tavern and walk in. We are met by the bartender who looks at Sorrow and says that his kind is not welcome in the tavern. Once we figure out what he is talking about we leave. He tells us to head north, that there is another tavern in that direction.
We walk to the other end of the street and find a tavern named The Sea Urchin. When we enter it, we note that it is smaller than the other tavern and cozier. We see a halfling putting glasses away. There is no one else in the bar.
Nevil asks if he is still open. The halfling says that there is still some fish stew left if we want some. He heads back into the kitchen. In about 15 minutes he returns with a pot of stew and black bread to go with it. He then gets us some ale. ( total 1 silver piece per person. Atalaya pays for Cirilli as well as herself.)
We ate and thanked him for the meal. He tells us that he had a good Midsummer.
Game ends
NOTE: This was another note document
Battle with the sea hag begins
At some point Boz is conditioned with fear and then succumbs to a “marrow” attack where he falls unconscious and listless in the water for several rounds. Nevil takes lots of damage and the party fears. Healing boz mid-battle does not show effect. Nevil breaks the grapple with the creature then smacks her with two solid mace strikes to the head. The hag dissipates into the water and is not seen again. At the conclusion of the battle Inman casts remove curse on Vasilya to no effect. Atalaya takes Boz to the ship. Atalaya feeds boz one goodberry and he wakes. Nevil casts detect magic then detect poison/disease on Boz for no additional information. Atalaya, Nevil, and short rests bring boz back to health. Boz remains with a point of exhaustion. The team, minus Boz, with the addition of Ivar, search the sea hag’s cave.
Bones and shackles liter the floor
Cloak clasp - figure deflecting lightning
Round glasses with purple tinted glass
500 pearls
The group returns to the ship. It sets sail for Pelagia (spelling) on the way to Blue Haven.
Atalaya cleans her armors as well as Boz’s armor while he rests.
Sorrow scrapes together an easy dinner as the team recovers
sleep.
The weather is overcast and becomes gray and unpleasant.
The ship moors in Stamford and arrives late night, outside of Palagia, to make a peaceful dock to make our way inland to track down our friend the storm giant. 5sp per day for docking fees
The party leaves Boz asleep on the ship and makes their way to the local “Hasps” public house.
The group is turned away by the innkeep due to Sorrow’s presence.
We leave and find the next tavern, the Sea Urchin, a smaller establishment. 1 gold for fish stew and ale.