Thursday, August 24, 2023

8-25-23 21st of Flamerule -23rd of Flamerule, Meeting Nevil

 Meeting Nevil

21th of Flamerule

Chapter 1:  Nevil comes to Saltmarsh


Nevil has gotten a letter from Ferrin, the druid in Salt Mash asking her to come.  As she made her way towards the coastal town she encountered a really nasty storm that seemed to get worse the closer she came to the small town.  It is a huge storm.  Chilly and unpleasant with copious amounts of rain and wind.  The storm has been sitting over the town for two weeks. 


Nevil reached Salt Marsh and made her way to the Druid’s woods which are located outside of the town near the Greenfield Farm Estate.  


She meets Ferrin in his grove.  Ferrin has a short grubby bullfrog sitting on his shoulder when she meets him.   He gives Nevil a bunch of towels to dry off once she enters his home.  Ferrin asks her to help with the weather.  He believes that it is an unnatural storm that is somehow connected to the ruins a little ways down the coast from Salt Marsh.  He reports that several ship crews are reporting the same thing.  That the storm seems to be centered around the ruins of Warthalkeel.  These are ruins that are underwater just at the coastline.  


Nevil tells the druid that it is worth checking these ruins.  Ferrin is very happy with her response to his request.  He tells her that the ships cannot seem to sail through this storm and that many have been stuck at the ports here in Salt Marsh.  


Nevil asks Ferrin if he has mentioned his concerns about the storm to anyone else.  


Ferrin replies that he has.  He has spoken to friends in the town watch and with some that have ships.  He mentions that he has spoken to other friends, a dragonborn druid, a half elven ranger, a hobbit and … describing the Class of 81.  He is unsure about where they are staying but thinks that they are going to look into this.  Their ship is one of the ships that is being affected by the storm.  Ferrin offers to help outfit Nevil if she will also help with settling the storm.  


Nevil decides to look for the adventurers that Ferrin spoke about and towards town through the storm.  She makes it to the road and follows it towards town, looking for watchmen.  She thinks that she can make out a farm and manor house in the distance.  Nevil meets a guard who looks like he might be from Riverport.  


Nevil:  “Excuse me sir.  Have you seen travelers, of the adventuring sort?


Guard:  “Yes, they are rather well known.  They do have a ship, but they stay with the Greenleafs when they are in town.”  He points towards the Greenleaf manor.


Nevil goes to the manor house and knocks on the door.  Eventually a girl comes to answer the door, peering out the nearby windows to see who is there.  Seeing the drenched traveler she opens the door and says, “You are very wet.  Are you looking for someone?


Nevil:  “Farrin recommended that I look for adventurers.  …”


Elanil:  “Are you looking for Atalaya and Cirilli?”


Nevil:  Yes.


Cirdan joins Elanil at the door.  “Hello.  Are you …”


Nevil talks with Cirdan and says that she is looking for a group of adventurers that Ferrin recommended and whom the guard said might be staying here.  


Cirdan invites Nevil in and offers her towels and dry clothes and dinner.  Nevil declines the dry clothing, but takes him up on the towels and dinner.  Elandil guides her to the dining room.  As she enters the room she sees 

  1.  A half-elven woman in leathers and with red braided hair

  2. A teenage girl sitting near the half elf and wearing a tunic and leggings.

  3. A scruffy looking Gur (male)

  4. An elven man, looks younger than Cirdan

  5. Cirdan.


Cirdan introduces the stranger to the group.  “This is Miss Nevil.  She comes with hope that you can work together. 


Atalaya sees a female human, wearing soaking traveler’s clothing which have the badges and markings of a priest of Eldath.  Atalaya knows that Eldath is a goddess associated with Mielikki who is a goddess of water, peacefulness and stillness and for whom violence is a last resort.  On closer look Nevil appears to be more of a paladin than a priestess.  


Atalaya asks her what kind of skills she has that could help with the storm problem. 


Nevil says that she is good at persuasion, healing and the curing of diseases.  She also says that she has had dealing with the Scarlet Brotherhood.  


Not knowing where Macterah and Tif have disappeared to, Atalaya and Boz… (or was that Vaz… He seems to answer to both names, although it seems to be the half elf who calls him Vaz)  decide to let Nevil tag along with them when they head to Warthalkeel in the morning.  


While we are eating and talking, Elandil has prepared a room for Nevil and after the meal takes her to the room so that she can change into dry clothing.  


Nevil returns to the lower floor of the manor and finds the library.  In the library she sees Sorrow, a tiefling with large ram horns curling around his head.  Sorrow extends his hand to shake hers.  His hand is hot.  


Nevil asks Sorrow if he is well.  She can help him if he is not.  


Sorrow seems confused at her offer and then says, “No, I’m fine.”


About this point Nevil notices that Sorrow has a tail.  


Sorrow indicates the books around them.  “I read everything.  I like history and there is some stuff about the coast in here.” 


Nevil finds a book and settles into a chair, and reads with Sorrow.


Atalaya spends the time fletching some arrows.  Vasilya is with her.  (Not stated, but probably fiddling with his tarot cards.


Time passes and they all get a good night's sleep.  (Atalaya makes 28 Goodberries)


22st and 23 of Flamerule

Chapter 2:  Morning 


At breakfast Nevil meets Grinda, a young kolbald who is friends with the girl Cirilli and with Elandil.  He wears glasses.


After a warm and filling breakfast everyone gathers their packs and Atalaya and Boz lead Nevil outside and down to one of the barns where there are 3? 2? Vardos.  We place our luggage inside Boz’s vardo as he hitches up his horse to the wagon.  Once ready, Boz hops up onto driver’s box while Atalaya and Nevil make their way into the covered living area.  Boz heads out, towards the east.  Nothing really happens, but rain and wind.  No sign of bandits or any types of trouble that Atalaya and Boz had been hearing about while they were in town.  No bandits.  


There are two days of nothing.  The road generally follows along the coast, at times on the cliffs above the coast.  The wind and rain are constant.  


See story pages for the 22 and 23nd of Flamerule for conversations that occur while traveling as Atalaya and Nevil get to know each other. 


We finally make it to the Warthalkeel ruins.  We are above the beach by about 110 feet.  Looking down into the water, we can see dark shapes that are probably the buildings of the sunken town.  They seem to be about 50 feet underwater.  It is possible to climb down to the beach area from where the wagons are, but it is a steep climb.  


In preparation for entering the water, Atalaya gives both Nevil and Boz 3 water breathing potions that she got from Father Brinehanded.  


Game Ends




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