Wednesday, August 13, 2025

Game Notes 8-13-25 4th of Elient

 Game Notes 8-13-25



4th of Elient:  Waterdeep to Greenfast

Chapter 1: Going to Greenfast

While having breakfast we decide that our next move is to go to Greenfast and try to meet with Lord Viallis.  We get directions to a Hostler’s and make our way there.  We rent 4 horses (Sorrow will use Nevil’s Shep).  Cost:  5 sp per day and a deposit of 50 gp per horse.


We head for Greenfast and finally arrive .  We enter the farming village from the north.  It is a nice little village.  We follow the road, cross a bridge and find the tavern/inn.  We go into the inn.  It is called The Bulging Cauldron.  Inside we see that it is a nice homey place.  There are some locals there.   We are greeted by the bartender, Old Fargo.  Old Fargo is an affable looking guy, working behind the bar.  Atalaya asks about rooms.  He states that he has two rooms to rent.  We take both.  5 sp per room per night.  


We head back out and cross the street, seeing a nice, larger house with gardens in the front yard.  There is a middle aged woman wearing a straw hat and garden gloves working in the garden.  


Chapter 2:  Mayor Kara


As we approach we call out, “Hello.”


She returns the greeting, setting down her trowel and saying “Good afternoon.”


Nevil:  “Good afternoon. 


The woman introduces herself as Mayor Kara Firenni.


Nevil leads the conversation, asking her about Lord Viallis and where he lives.  She becomes uneasy and answers, hedging her words. Boz finally says, “I feel like you know something you are not saying.”


Mayor Kara:  “Why do you say that?”

Nevil glares at Boz.


Boz:  “You can speak freely.   


Boz?:  We are trying to ask him some questions.  We are not friends of his.  We are trying to get to the bottom of something. 


Mayor Kara looks nervous and gestures to us.  “Come off the road.”  She tells us that her sister has been missing.  That the sister is very enamored with Lord Viallis and the mayor thinks that she is on his farm.  She tells us that Lord Viallis has built a compound outside of the town (a good distance away from the town actually.)  She says that it is into the hills from here, and gives us directions to find the place.  She tells us that she has a bad feeling about things (at the compound/with Lord Viallis).


Nevil asks her why she feels that there is a problem.


Mayor Kara says that she and her sister were always close.  Her sister’s name is Yaeda.  She has not heard from her for a while and is worried.  She asks us to tell her that, “Her sister is very worried about you,” if we see her when we call on Lord Viallis.  We agree to do that.  She also tells us that the house that Lord Viallis originally lived in here in Greenfast is unoccupied, but still owned by him.  

  

We ask about Lord Faerl.  She tells us that he lives west from here across the river.  “He might have better information (regarding Lord Viallis).  


Mayor Kara also tells us to beware.  There are bandits and highway men on the roads.  


Nevil tells her:  “If there are highway men, there will be a few less for you to worry about.”  (If they cause us problems.)


The mayor points at house #4:  “Lord Faerl lives there.”  She then points to house #10.  “That is Lord Viallis’ house.  He has spent very little time here during the past year.”


We ask if Lord Viallis has a caretaker for his home.  Mayor Kara says, “I haven’t seen anyone over there very often.”  She doesn’t know if there is a caretaker.  


We thank Mayor Kara for her help and move away from her house.


While we are keen to make our way to Lord Viallis’ compound, we decide that it is too late to head that way, especially if there are highwaymen in the area.  We decide to check out Lord Viallis’ house here in town and then see if Lord Faerl is in residence at his home.  


We cross the bridge again and make our way to Lord Viallis’ house.  The yard is overgrown and full of weeds.  The windows are shuttered.  Boz checks the door and finds it locked.  He quickly and easily picks the lock and we head inside and close the door.   The kitchen and main room show signs of recent use.  The room is open and without furniture.  We check it for hidden doors and anything of note.  The only thing that we find is a smudged out chalk circle on the floor.  It looks like another transport circle.  Anything of worth has been removed from the house in the other rooms.  We find nothing but trash.  The kitchen however does have some food and pots in it that seems to have been kept for appearance sake.


Nevil wants to check out the grounds to see if there have been any gravesites dug.  She doesn’t find anything.


We head over to Lord Faerl’s house. 


Chapter 3:  We Meet Lord Faerl


Faerl’s house is a small cottage.  There is a barn nearby.  We approach the house.  There is a sign on the side door that says “Office.”  After a quick discussion we choose to knock on the side, office door.  


Faerl:  “Come on in, open the door.  It is not locked.”


We open the door and go in.  It is a modest cottage.  Not what we were expecting based on the descriptions of Lord Faerl from those we talked to in Waterdeep.


Faerl:  “Is this about leather?”


Nevil:  “What?  A different business.”

Faerl:  “Can I help you?”


Nevil:  “We actually are here on grim business.


Faerl:


Nevil:  “We are here to represent the family of Sarah….”


We talk to Faerl about needing to find Sarah’s grave so that we can reassure her family that she has been appropriately interred and to recover any of her personal artifacts for her family if any are still around.  Faerl is very abrupt and put out by our questions and shows no empathy for Sarah’s family.  He continues to be obnoxious, stating that he is a busy man.  We ask for directions to Lord Viallis’ current home sense the house here in town seems to be abandoned.  He is upset with that, asking way we think it has been abandoned.  We state that the yard is full of weeds and high grass, pushes not tended, windows bordered up.  What else can we think but that it is abandoned.  Faerl finally says that we should write a note to Lord Viallis to pick up the next time he is in town or that he sees Faerl.  Atalaya pulls out a sheet of paper from her sketch book and uses a drawing pencil to write a short note to Lord Viallis and hands it to Lord Faerl.  


Faerl then tells us to leave, he is busy.  Opens the door.  We see some bandit looking ruffians.  One of them calls out, “Is all well here?”  Faerl says, “Yes, at the moment.”  The four men look suspicious.  We tell Faerl that we will leave a letter and wait a couple days at the local inn.  


Faerl:  “I don’t want to disturb my employer.   … terrible… “


Atalaya hands him the letter.  While she does, Nevil checks out the men.  They look menacing.  


We head out, planning to make our way to the inn.


but they move away from the doorway as we approach.  Once we exit the house Lord Faerun slams the door shut behind us and locks it.  The ruffians attack us once we have cleared the entrance.

Chapter 4: The fight


Atalaya:  had been wary of the group of men and as soon as they began to pull their weapons had her bow in hand and loosed three arrows.  The first two shots hit Hardy for a total of 23 points of damage.


Sorrow:  Casts Vicious Mockery at Andy.  It does 4 points of damage and he is at disadvantage on his next turn.


Hardy: holds up his hand and makes a sigil.  A shimmering thing appears, he points at Atalaya and casts Inflict Wounds.  She takes 21 points of necrotic damage.  A wound opens on her.


Nevil:  Steps forward with her mace and attacks Laurel while muttering something about making better choices.  She swings twice.  The first hits for 8 points of damage.  She misses with her second swing.


Laurel:  Puts up a shield and casts Inflict Wounds which critically fails.  He falls prone.


Amos:  Steps up and attacks Nevil.   Swings with a long sword, slashing at her twice.  The first swing misses.  The second swing is a critical fail.  His eyes are blinded with dirt.  (He is at a -3 to hit until he cleans his eyes.)


Andy:  Runs to the other side of Sorrow.  First strike misses.  Second strike hits for 10 points of damage.


Boz:  Pulls out his shortbow and shoots.  He misses his target.  (Amos)


Inman:  Initiates Blade Song.  He attacks Laurel.  His first swing hits for 7 points of damage.  His second swing hits for 4 points of damage.  Laurel is dead.  Inman retreats to the window (to the left).  He doesn’t see Faerl.


Atalaya:  Attacks Andy with her Long Bow.  Her first arrow causes 9 points of damage.  Her second arrow causes 11 points of damage.  She moves to the right corner of the house. 


Sorrow:  Casts Hideous Laughter on Andy.  Andy fails his save and starts laughing.  Everything is funny.


Boz:  Attacks Amos with his short sword.  His swing hits for 15 points of damage.


Nevil:  Also attacks Amos.  Her first swing misses.  Her second swing hits for 8 points of damage.  


Amos:  (blinded)  Tries a blind attack on Nevil.  Both of his swings miss.


Andy:  Looks at Sorrow and keeps laughing.


Inman:  Sees room with a closed door.  He yells out, “Boz!  Door!”


Atalaya:  Runs to Andy, pulls out some rope and binds Andy’s arms.  He is delighted with this and keeps on laughing.


Sorrow:  Casts Cloud of Daggers on Amos.


Boz:  Swings his sword at _______ and misses.


Nevil:  swings her mace at Amos.  Her first swing hits for 12 points of damage.  Her second swing hits for 12 points of damage.  Amos falls down (dead) and the knives blink into and immediately out of existance.


Andy:  Still laughing as he watches Amos get hit and fall to the ground.


Boz:  Uses his thieves tools on the door and unlocks it.


Atalaya tries to look in the window (to the right of the door on the map).


Inman is checking behind the house.  


[Game ends]


Future Plans


Kathy thoughts/plans for Atalaya for next session.  

  1.  Continue checking to see if we can confront Faerl again.

  2. Tell Maya Kara that there are some dead brigands that need to be dealt with.

  3. Spent the night at the inn.  Check in with the ship via the communication stones.

  4. In the morning head out to find Lord Viallis’ new compound.

  5. Ask Nevil if there is a way to get information to Seraphina (Poppy) about what we suspect is going on in Parabor and ask her to get that information to Joan, so that she can increase her precautions for herself and the house.

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Game Notes 8-27-25 4th of Elient cont.

  Chapter 1:  Fight Aftermath The game opens with Boz picking the lock of the house the blue man, Faerl is hiding in.  We have killed  3 (2 ...