Sunday, November 5, 2023

Ghosts of Saltmarsh: Warthakeel Ruins

Ghosts of Saltmarsh is a compilation of modules that can all work together as an overarching campaign. It comes with a well-fleshed out town and some nice hooks and story springboards. I recommend this collection for anyone running a campaign in a coastal area. The modules go up in level as they go, so you can easily use the modules as they become level-appropriate. 

In my own campaign, I have located the town on Saltmarsh a small distance north of the town of Daggerford (colloquially called "Riverport" in my world). As the Class of '81 find themselves in that area frequently, and the Riverport Rebels live in...wait for it...Riverport, this works great for both my campaigns. 

List of Adventures To Date

 










The Sinister Secrets of Saltmarsh: Walkaltheel Ruins*

Return to Pelagia

The Blade and The Sharalin

        Hawk's Islet 

Frost's Place

Candlekeep: The Book of the Raven*

        

Fun Guys (Redcaps)

The Second Half of Islands of Plunder #1: Spices and Flesh  

        Continuation of the above adventure

Conclusion of Islands of Plunder and Return to the Chalet



Spirit Call* (Dungeon Master for Spirit Call: Atalaya)

Leaving the Chalet and Arriving in Sommerset

        The Sommerset Temple

        Exploring Zarius' House

        Conclusion 

 

Release the Kraken

Mom's Place

Baldur's Gate and the Incident at the Trelenus Place

        Arrival in Baldur's Gate

        Confrontation with Sorrow's family

        Incident at the Trelanus Manor

The Secrets of Skyhorn*

        Start of The Secrets of Skyhorn

        Skyhorn 2

        Skyhorn 3

Candlekeep Mysteries

        Session 1

* Denotes purchased module





6-26-25 1st of Elient Candlekeep

  Chapter 1:  Breakfast Game starts with us entering The Hearth.  We are greeted by Leaf, the waitress.  “I heard what happened.  ….” She ...