Saturday, November 18, 2023

11-18-23 25th of Flamerule: In Saltmarsh


In Saltmarsh

   Chapter 1:  Seraphina Shows Up


As we discuss going to the Constabulary to tell Captain Eleander about the trip to Warthalkeel and meeting the slavers on the way back to Saltmarsh, Nevil tells us that she is not comfortable with making that visit with us.  She is worried that her being there might bring harm to the group.  She says that when she has helped before it brought her into conflict with the local government and doesn’t want any past issues to impact us.


While still at the Greenleaf’s Nevil talks with Atalaya and Boz.  


As we get ready to leave Seraphina shows up and happily greets Nevil.  The rest of us are shocked.  Our mouths hang open with surprise.  When Nevil returns the greeting she calls Seraphina, “Poppy.”  A name that Atalaya recognizes from her discussions with Nevil during the trip to and from Warthalkeel.  


Once Atalaya recovers enough to ask questions, Seraphina says that she is in Saltmarsh because there was information and “certain factors” that she needed to look into so she came here.  She does reassure Atalaya that Joan is still in Parabor looking after the house.  Cirilli is very happy to see Seraphina


Seraphina is very interested in everything that we can tell her about the slavers.  


Vasilya, quietly comments in Atalaya’s ear, “I think she knows everything.”


Nevil asks Atalaya, Vaz and Cirilli how long we have known Seraphina.  Vasilya replies that he has known her for several years and that she is like a mother to him.  With a twinkle in his eye he adds, “And I met her in jail.”


He gets serious and turns the questioning back on her.  “How do you know Seraphina… or should I say Poppy?” he asks Nevil.  


Nevil says that Poppy tells her when a good hand could be needed.  “How did you meet her?”

Boz:  “I met Seraphina in jail.”


Nevil says something there having been a lot of murders here.  She starts listing prominent people who have died relatively recently.  The list includes:

  1.  The Master,  (Elaria)

  2. Alcaeus

  3. Emerald Enclave Member

  4. And Ailwin was injured but recovered.


Nevil shares with the group that the Red Wizards and Constabulary went after her family.  Nevil is a new name that she is using to help distance herself from what happened before.  She use to go by the name of Magrim when she was engaging in activities with the Harpers. 


At this point we (or at least Atalaya) take Nevil to a private room upstairs and explain about The Eye and our mission to destroy it for the Master.  


We leave the room, go down to the main floor, get Cirilli to join us and head to the Temple of Procan.


Chapter 2:  Meeting with Father Brinehanded


Once we get there, we talk with Father Brinehanded.  We tell him all about what happened in Warthalkeel.  Atalaya attempts to give him the remain water breathing potions, saying that not as many went as we had originally planned on.  Father Brinehanded returns the potions to Atalaya saying that they are part of his payment to us.  He also gives us 100 gp for closing the portal.  


We give him the Procan relics that we acquired in the ruins.  


Father Brinehanded asks if we require any healing services.  We assure him that we have recovered from our adventures in Warthalkeel.  He says the will provide us Healing services if they are needed.  


He does give us information.  He says that the deep Scions could shape shift here or in Seaton.  “They are always evil.”  The explains that they were people who were stolen from the shore or sailing ships.  They are offered the bargain to drown or become deep scions.  A magic transformation takes place to transform them into deep scions.  They have no loyalty or empathy for their past life.  He adds that they are most likely loyal to the Kraken god now.   He reminds us again that they are shapeshifters.


He tells us the Cultists we saw were most likely members of the Society of Tentacles.  They want to call forth the Kraken again and apologize (for leaving the worship of Vaalastrom and turning to Procan before Warthalkeel sank into the sea).  


We leave Father Brinehanded and head to the grove to see Farrin.


Chapter 3:  Meeting with Farrin


We make our way to the woods north of the Greenleaf estate.  We enjoy walking in sunshine and pleasant weather.  It is a peaceful and pleasant walk to the grove.  As we get close to Farrin’s home we see a really big Bullfrog..


Nevil:  “Hello?”


Atalaya:  Asks, “Is Farrin around?”


Atalaya starts following the bullfrog, who leads us to Farrin.


Farrin is glad to see us.  He tells us that he has the money for that he promised us.  He hands a rather heavy money pouch to Atalaya.  He says that the reward comes from the Town Council and the Merchants (the Greenleafs, Anders and some from Galen, “the cheap bastard”


Farrin has heard rumors of piracy and that people have escaped from slavers.  He also tells us that a couple of fishing boats have gone missing.  


Farrin also tells about some trouble between the Dwarves and the people in the town.  He dwarves run a mine near town.  They seem to be getting the blame (for ???)


Farrin says that people (as slaves) are being moved through Saltmarsh.


We talk about the Deep Scion that we fought at Warthalkeel.  We ask Farrin to keep an eye out for any in this area.  Farrin remarks that he may be able to get us some money for killing them.  


Nevil thanks Farrin for sending her to look for Atalaya’s group of adventurers.  


The reward from the town was 3,000 gp


From Farrin’s home we make our way to the constabulary office looking for Captain Eleander. 


Chapter 4:  Meeting with Captain Eleander


We approach a 60 foot tall tower.  The tower looks very old.  It’s a first defense of Saltmarsh.  


We approach the guard house.  Captain Eleander is there.  He is asking about a sunken boat, The Marshal.  It had missionaries (of St. Cuthbert of the Cudgel).  He says that the ship was attacked, by slavers or other cults.  Statue on board and a dagger is a magic item.  The ship may have been attacked by the Cult of Vecna.  It is said to be a dagger used to twist souls of those on the boat and to turn them into something else.  Vecna, a very unredeemable evil god, is the enemy of Cuthbert.  


Eleander:  “We need to find the Marshall.”  He says that it went down near here.  They know about this because they have one of the leaders of the Cult and are holding him for murder.  They know that the dagger is still on the boat.  Captain Eleander pulls out a map and shows us an area where the ship went down.  


Nevil asks the Captain what he would do if we find the dagger.  He says he would talk to Father Brinehanded about it to figure out how to destroy it. 


We leave there and show Nevil our boat, the Hond Ebrarth.  While there we talk to Annie, ask her to get a crew together.  Tell her to be careful, that there are Deep Scions/shapeshifters in the area.  Tell her we are looking for The Marshall.  Annie says that she will find the crew plus extra to account for the decreased size of the party.  


At the Wicker Goat (Tavern).  The place is “pretty nice,” and is a quiet place.  There are several people here.  A chess game is being played in the corner by a female dwarf and a blacksmith.  There are 4 others at tables.  They are speaking in “kind of” low voices. 


We overhear guys talking.  One says that the he doesn’t trust the tiefling captain.  “I don’t trust her.”


Atalaya believes that they are talking about Captain Zandros.  


They are ranting about current events.  “Freaking dwarves … stirring up trouble…. Will cause a problem.  


The dwarf in the corner is getting agitated.


Boz:  “If they break into a fight my money is on the dwarf.”


Both chess players look over, look tired and go back to their game.


Sorrow:  “The dwarves are kind of newish in town.  So they blame them.  You know how it is.  


The dwarf who is in the tavern is in charge of the mine.  There are people in the twon that don’t want things to change and others that would like it to grow bigger…  


Nevil tries to figure out the man’s reasoning/motivation.  She decides that it is lazy thinking.


The men look like fishermen and they are into their cups.  They are being loud and aggressive with their conversation. 


Nevil goes over to the table with the fishermen and order’s another round of drinks.  She asks them to tell her more. 


They say, “We are honest fisherman.  We earn an honest day’s pay for an honest day's work. 


Nevil asks them where the fish they catch goes.


They say that they sell it to Captain Zandros.


They (the dwarves?) don’t care about this town.  They don’t have families in this town.  They don’t have a bond to this town.  


Nevil continues to talk to them trying to persuade them to take a better view of the dwarves.  She tells them that she is a priestess of Eldath.  


One of the fisherman “squares” himself in his chair.  


Nevil calls out that the next round of drinks is on her.


Fisherman thanks Nevil for the drink.


Dwarf woman comes over to Nevil and thanks her for her words.  She orders a round of drinks for our table.  Her name is Manistrad Copperlocks.  She tells us, “I run the mines.  We are here by the crown’s leave.  We spend money here.  I the crown sees this place as a lucrative place they will put more resources into it.  … The crown has what we need.”  She invites Nevil to visit her here or at the mines.


Atalaya agrees to send Manistrad’s regards to Ivar when/if she sees him.


We return to the Greenleaf’s estate.


Chapter 5:  At the Greenleaf Estate


Atalaya asks Cirdan about Aiko.  He says that a female guard came by to talk to her.  


Atalaya asks him how much Ivar has told him about what we had been up to.  


Cirdan says, “Quite a bit.”  He adds that “Regardless whether the Eye is here or not, there is a presence of Vecna here.


Atalaya summarizes their involvement with The Eye, the Pack of Lich, and the Red Wizards.  She says that Captain Eleander told us about there being members of the Cult of Vecna in the vicinity.  


Cirdan expresses that he is aware of the cult members around Salt Marsh regardless of whether or not The Eye is here.  He assures us that he and his family are able to defend themselves and to not worry about them.  He restates that we are welcome in his house.  

End

Sunday, November 5, 2023

Ghosts of Saltmarsh: Warthakeel Ruins

Ghosts of Saltmarsh is a compilation of modules that can all work together as an overarching campaign. It comes with a well-fleshed out town and some nice hooks and story springboards. I recommend this collection for anyone running a campaign in a coastal area. The modules go up in level as they go, so you can easily use the modules as they become level-appropriate. 

In my own campaign, I have located the town on Saltmarsh a small distance north of the town of Daggerford (colloquially called "Riverport" in my world). As the Class of '81 find themselves in that area frequently, and the Riverport Rebels live in...wait for it...Riverport, this works great for both my campaigns. 

List of Adventures To Date

 










The Sinister Secrets of Saltmarsh: Walkaltheel Ruins*

Return to Pelagia

The Blade and The Sharalin

        Hawk's Islet 

Frost's Place

Candlekeep: The Book of the Raven*

        

Fun Guys (Redcaps)

The Second Half of Islands of Plunder #1: Spices and Flesh  

        Continuation of the above adventure

Conclusion of Islands of Plunder and Return to the Chalet



Spirit Call* (Dungeon Master for Spirit Call: Atalaya)

Leaving the Chalet and Arriving in Sommerset

        The Sommerset Temple

        Exploring Zarius' House

        Conclusion 

 

Release the Kraken

Mom's Place

Baldur's Gate and the Incident at the Trelenus Place

        Arrival in Baldur's Gate

        Confrontation with Sorrow's family

        Incident at the Trelanus Manor

The Secrets of Skyhorn*

        Start of The Secrets of Skyhorn

        Skyhorn 2

        Skyhorn 3

Candlekeep Mysteries

        Session 1

* Denotes purchased module





Friday, November 3, 2023

11-3-23 24th - 25th of Flamerule: Return to Saltmarsh

 24th of Flamerule

Return to Saltamarsh

Chapter 1:  The Dragon/Sahuagin Fight


We awaken in Vasilya’s vardo having completed a long rest.  The weather is sunny and kind of cool for Flamerule. 


We make and eat breakfast and clean up the meal.  


Vasilya hitches up his horse, Chakano, to the vardo and he starts heads us back towards Salt Marsh.  Atalaya spends time with Nevil in the vardo talking and drawing as well as some time sitting with Vasilya on the drivers box and chatting with him and enjoying the rainfree weather.  At midday we stop and rest Chakano and make lunch. 


As evening approaches we find a likely camping spot.  At this point the road follows the top of the cliff overlooking the coast.  We can see a ship pulled into the cove below us.  Occasional snatches of the crews voices can be heard on the breeze.  Neither Vasilya nor Atalaya recognize the ship.  


After a bit they realize that what they are hearing sounds like fighting taking place below us.  We do not see any lights on the horizon or signs of a second ship.  


Vasilya lies down on the ground at the edge of the cliff to look over it.  He tells us that the mast is broken and is laying down in the back, on the poop deck.  He sees a hole in the deck..  The ship’s sails have been tied up.  They hear guttural sounds.  No sounds of swords but they do hear a fight taking place.  The ship is not the Tamarind.  It is a much better maintained ship than the Tamarind is.  


Atalaya recognizes that she has heard this language before, although she has absolutely no idea what is being said.  It sounds like the Sahuagin’s language.  Atalaya tells Nevil and Vasilya that.  We look and listen a bit more before deciding that we have to go down and help repel the Sahaugin.  We set up a rope to assist us on the way down and Vasilya heads down it first.  


While we are setting this us, two Sahaugin have creep up on us at the top of the cliff. 


Sahuagin Claw attacks Nevil.  Barnacle attacks Atalaya, hitting her for 3 points of damage. 


Atalaya:  Swings twice with her longsword.  The first swing hits.  She also casts Hunter’s Mark (+3).  


Nevil Blesses everyone (d4 on attack and saving throws) 


Vasilya:  hears the commotion and quickly returns to the top of the cliff.  


Claw:  Sees Boz and attacks.  He shoves his spear at Boz and snaps with his mouth.  Boz takes ??   damage.


Atalaya:  Swipes at Barnacle and kills him and moves up to Claw and swings at him and misses.  She moves her Hunters Mark to Claw.


Boz:  Using his shortsword he hits and kills Claw.  (22 points of damage)


Atalaya, Boz and Nevil look around, expecting more Sahuagin, but do not see any.  We make our way down the cliff and to the dingey on the beach.  We quickly row to the ship and using the ship’s  rope ladder make our way onto the deck.  


Nevil climbs the ladder and sees the creatures fighting with the ship’s crew.  A few are dead.  No one notices Nevil.  She gets an “alpha” vibe from “Triton” in the middle of the ship. 


Boz:  climbs onto the deck and flanks Smasher and attacks him.  (sword) for total of 21 points of damage.


Atalaya:  climbs up the ladder and moves to __________.  She shots 2 arrows at Triton.  Both hit, a critical hit on first for 16 points and second hits for 11 points.  


Smasher:  Attacks Boz.  He holds a warhammer which he swings at Boz once, and then again.  Both swings miss.  He then strikes out with his hand and Boz is able to dodge it.


Nevil:  wielding dual shortswords attacks Smasher.  1st hit does 7 points of damage.  2nd hit misses.  Second attack, 1st hits for 7 points of damage.  Smasher is carved into 2-3 pieces.  Nevil advances towards Triton.


Charlie Shark:  Is holding a hammer.  He moves in towards his target and swings at it and misses.  


Boz:  Swings his shortsword at Triton and misses.  He disengages and moves back by Jenny.


We see a poof of light.  We don’t know what that was.


Nevil:  Attacks Triton.  First attack, neither swing hits.  Second attack:  First swing misses, 2nd hits for 7 points of damage. 


Triton:  Fights with a spear.  He attacks Charlie Shark.  Hits him and nicks him.


Atalaya:  Attacks with her longbow at Triton.  @ shots, both hit doing 12 and 10 points of damage.


Amphrite:  Throws a glowing javelin at Nevil that flies over Nevil’s shoulder.  


Jenny: Pulls a hammer off her belt and moves towards Amphrite.  It (hammer?) clatters on the deck.  


Nevil:  Attacks Triton.  First attack, First swing hits for 9 points of damage.  Second swing misses.  Second attack:  First swing hits for 5 points of damage and Triton falls to the deck.  Second swing:  Nevil stands over Triton and rage hits him over and over. 


Malki:  Slug with Fishgut


Charlie:  Flanks Fishgut


Boz:  Pulls out shortbow and hits _____________ for 8 points of damage.


The Swede: runs to Amphrite and swings.  He hits him and does a little damage. 


Nevil:  Attacks Fishguts.  Following a whirling blur of blades (4 swings, 2 attacks) Fishguts falls to the deck. 


Atalaya:  shoots 2 arrows at Amphrite for 10 points and 15 points of damage.


Amphrite:  Does something.  Atalaya feels her muscles freeze momentarily and then she is able to shake the effect off.  The Swede is frozen in midswing.


Jenny:  moves and pulls hook off her belt and hits Amphrite.  Snaps hook around its arm but Amphrite shakes it off. 


Nevil:  Dashes.


Swede:  is imitating a statue

]

Boz:  Fumbles his shot.


Charlie:  Pitches his hammer at Aphrite and hits him.


Jenny:  Tries to fight past Swede using her hook.  Connects with the hook and does 5 damage and Amphrite is grappled. 


Swede:  is still “held”


Atalaya:  shoots at Amphrite and kills her.  She falls onto the Swedes’ hammer.  


The hold spell effect dissipates off The Swede.  


All the fighting is over.


Amphrite’s corpse slides off the hammer.


At a sudden commotion we turn and see a Sahaugin running out of a door and is followed by 2 crew members who kill the Sahaugin.  


The ship’s crew talks with us.  


Atalaya sees Punketha.  He seems familiar to her but she can’t place him.


We continue to talk to the crew of the ship.  Boz, in Gurrish says “ Sea Ghost.”


Atalaya immediately recognizes the reference to a ship we had an encounter with during our first adventures in Salt Marsh.  We extricate ourselves from the ship and climb back up the cliff to the Vardo.

Chapter 2:  Meeting Aiko 


Once we get to the vardo, Boz explains that he recognizes several of the sailors on the ship as people he “knows” as smugglers. 


Vasilya and Atalaya get Chakano hitched to the vardo while Nevil watches the ship.  She sees someone climbing the cliff and calls out.  


There is a disheveled young girl climbing the cliff (Aiko).  When she reaches the top she lays there looking terrified of Nevil.  


Finally she gets out, “I came off the ship.  They are slavers.  I got away.”  


Nevil searches her.  She has a couple of bent nails.  Boz and Atalaya join Nevil and the girl.


The girl says, “I don’t have any of the weapons.  I couldn’t get any of the others out.”


Nevil: “How many?” 


Girl:  “It’s a small hold.  There were three other women and another child.  I think at least 5 men too.”


When questioned more she doesn’t know where they are taking the slaves.  “I think they are affiliated with the Sea Princes.  …  We were on another boat.  I thought it was going to sink.”


Atalaya:  “The Tamarind?”


Girl:  “Yes.”


(The ship below that she just came off of is called The Dragon.)


We get into the vardo and Boz heads towards Salt Marsh again.  Wanting to be away from the ship as quickly as possible, before the girl is missed. 


Atalaya and Nevil continue to talk to her with the canvas to the drivers seat open so that Boz can hear as much of the conversation as possible.


We learn that the girl's name is Aiko and that she is from Blue Haven.  Two or three weeks ago she was walking home from work, she worked in a pub in that town, when she was taken by slavers.  Aiko overheard some talk of Salt Marsh, but no names were used around the captives.  She did learn that they were connected to the Sea Princes.  (The Sea Princes are a network of smugglers, slavers and pirates.)  


Nevil calls out to Boz, asking if he knows anything about someone called “Magrim.”  Boz says that he knows that name.  He doesn’t have an opinion on that person.  He doesn’t know him personally or anything in depth about him.  He says that he has family that may know more. 


Atalaya gives some Goodberries to Aiko and makes 18 more for tomorrow.  


We decide to travel through the night, not wanting to risk being found by  the crew of The Dragon looking for Aiko.  Vasilya drives for the next 4 hours while Atalaya trances.  She then takes over driving the wagon.  


25th of Flamerule

Chapter 3:  Discussions 


We reach the Greenleaf Estate around 11:00 AM.  We stable Chakano and go in search of Cirdan, taking Aiko with us.  We give a brief description regarding why she is with us.  Cirdan and Raven agree to take her in and be sure she can get back to Blue Haven.  She is taken off by the women of the household to be cleaned up and given something more suitable to wear. 


We continue our conversation with Cirdan.  We show him the head we brought back and ask if he can identify it.  He does know it.  He looks troubled.  He tells us that it is a Deep Scion and tells us that they are shapeshifters.  He says that he thinks that they were human at one point.  He thinks that this one was recently human.  He says that the creatures will come back to land to change forms and can look like it is your best friend and then kill you.


We have a larger conversation with Cirdan, Ravin, Cirilli, Sorrow, Vaz, Nevil, and Atalaya.   We describe what happened on the trip to Warthalkeel and all about the Storm Giant, Brinecane.  We tell them about killing the kraken priests, finding the portal and wonder if we really got it closed.  


Then we tell them about the fight with the Sahaugin on the Dragon ship and finding Aiko.  We explain to those that have not already heard that The Dragon is a slaver ship.  


Raven again says that he will be sure that Aiko gets back to Blue Haven.  


We head out to see Captain Eleander at the Constabulary Office to tell him about the Sahuagin and the slavers.  (Atalaya feels that the constabulary should/Duke’s men should be responsible for taking out the slavers.)

End


Game Notes 8-27-25 4th of Elient cont.

  Chapter 1:  Fight Aftermath The game opens with Boz picking the lock of the house the blue man, Faerl is hiding in.  We have killed  3 (2 ...